Shoot-em-up / Bullet Hell prototype.

Sprites made in Affinity Designer. 
Sounds made here: https://sfxr.me/

*if the default resolution is too tall for your monitor, try the "fullscreen" toggle in the bottom right, it should scale to whatever your vertical resolution is

Controls

WASD / Arrows to move
Mouse to aim / Left Click to shoot
Hold Right Click to lock on with missiles - release to shoot
Space to dash


Changelog

v5.2
  • Fixed secondary fire missiles sometimes exploding multiple times
v5.1
  • fixed spawn manager halting before spawning boss
  • changed targeting reticle color for better visibility
  • added fullscreen toggle and removed integer scaling - this should allow the game window to scale to smaller vertical resolutions
  • changed pause key to enter, to avoid conflicts with fullscreen controls
v5
  • Implemented Kill Streak mechanic and UI
  • Secondary Weapon charges are now based on kills
  • Added boss health bars
  • Added Intro tutorial page and Game Over summary with stats
  • Added an animation of parts falling off when you get hit
  • Added Healing animation
  • Reworked state logic under the hood to State Chart model, which helps with concurrent states
v4
  • Reworked Camera system and expanded level to allow a bit more room to maneuver 
  • Reworked movement system - added subtle acceleration/ deceleration and fixed player spinning when changing directions
  • Added missile lock charge attack 
  • Converted all GPU effects to CPU based effects, which should fix shader compilation stutter
  • Rebalanced weapon types
Updated 1 day ago
Published 20 days ago
StatusPrototype
PlatformsHTML5
AuthorDream Killer
GenreShooter
Made withGodot
TagsBullet Hell, Shoot 'Em Up, Top-Down

Download

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SHMUPy Prototype v3.zip 24 MB
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SHMUPy Prototype v2.zip 24 MB
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SHMUPy Prototype.zip 10 MB
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SHMUPy Prototype v4.zip 16 MB
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SHMUPy Prototype v5.zip 17 MB
Download
SHMUPy Prototype v5.1.zip 17 MB

Development log

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